Curse Play

Curse Play V 6.01.00350 Mod für Landwirtschafts Simulator 19

Courseplay ist ein Mod für den Landwirtschafts-Simulator 17, der es ermöglicht, verschiedenste Fahrzeuge autonum Kurse abfahren zu lassen, Arbeiten zu. Nach dem Herunterladen und Installieren der Courseplay-Modifikation im Spiel Farmer Simulator 19 können Sie Routen für verschiedene landwirtschaftliche. Courseplay Beta for Farming Simulator Contribute to Courseplay/​courseplay development by creating an account on GitHub. The courses and folders are saved in the rijkswega12.nl file. sorry leute aber für ls19 is courseplay momentan der letzte mist da sich das spiel.

Curse Play

The courses and folders are saved in the rijkswega12.nl file. sorry leute aber für ls19 is courseplay momentan der letzte mist da sich das spiel. Courseplay ist ein Mod für den Landwirtschafts-Simulator 17, der es ermöglicht, verschiedenste Fahrzeuge autonum Kurse abfahren zu lassen, Arbeiten zu. Nach dem Herunterladen und Installieren der Courseplay-Modifikation im Spiel Farmer Simulator 19 können Sie Routen für verschiedene landwirtschaftliche.

Curse Play - Courseplay ls 19 herunterladen

Spiele Landwirtschafts Simulator. The course management system basically works like a regular file system. Courseplay ls 19 herunterladen. Alles darin ist ganz einfach und klar.

While gamemixup and I were watching his sister play Pokepark, for the Wii, we had taken a break from recording a Let's Play that we planned to upload to YouTube, but the Let's Play Curse compelled us to make up voices for all the Pokemon and to criticize the logic of the game in our style of commentary, as though we were still recording.

Year 11 White Trash Bash Year 8 Year 10 Aubamebloodclaatyang I like ya cut G Michael Jackson National embarrass your friends day SHU NGD National ex day Pollyannaish Cursed Average Rating Rate this game Thank you for submitting your review, your feedback is always appreciated.

Tags Hidden Object Adventure. Publisher Jetdogs Studios. Download MB. Game Description Evil never asks for permission.

Most Recent Reviews Rate this game No user reviews exist yet for this game. Download now and be the first to let us know what you think! Load More. All Rights Reserved.

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On The Site jemand das Problem? Nützliches A - Z. Wann kommt courseplay endlich auf der Xbox für ls19 raus? Hier ist es die Version 6. Du kannst Wechselkurs Bitcoin Euro auch kostenlos registrierenfalls du noch keinen Account hast - dauert nur eine Minute. Wenn Sie beispielsweise einen Traktor für eine Arbeit schicken müssen: um das Land zu pflügen, die zukünftige Ernte zu säen oder sie zu ernten, müssen English Open nur die Feldnummer angeben. Alles darin ist ganz einfach und klar. The scanner also features a manual scan setting: drive onto the field, and use the corresponding buttons and orders to create and save your custom field edge path. Selbstfahrer B - K. So geben Sie die Sequenzpunkte, Abbiegungen usw. Dateien Hashtag: d7aece3dfdac Version: 6. Courseplay V 6. Sonstige Anhänger Tandem 69 Www.Lesen-Und-Gewinnen.Com Mitgliedsbereich 47 Überladewagen

Curse Play Video

How to play Disco by Surf Curse (Guitar Cover \u0026 Tabs) If deactivated "false"all fields are scanned. Pissed off gamer says:. The course must lead through a liquid manure trigger e. Sign up. See also: Reverse driving. It uses a completely regular course with a start and an end point. Why Kostenlos Spi it work?????? Keep up the good work CP!

Curse Play Video

The CURSE Of Having KYRIE IRVING

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There was an error. Please try again later. If stopped, the driver will wait until being called to start again. Manually send the current driver to follow his course.

By default, the drivers choose the fitting non fruit side to drive by and unload a chopper. With this option you can hard code a side of your choice where they should drive e.

Only displayed for combines and harvesters not choppers. When multiple drivers should unload a combine or harvester, this option defines with which priority the drivers are called.

Only displayed for choppers, only when they're in manual mode i. Manually tell the current driver that you're now starting your turning maneuver. The driver will drive out of your way and turn as well.

Clicking it again tells the driver he can now return and continue unloading the chopper. Only displayed for combines and harvesters not choppers in "field work" mode.

With this option, Courseplay's recording mode is activated. You can drive and record the course that the driver should use later.

When recording is active, you can deactivate mouse controls by clicking the right mouse button, so you can look around while driving and recording.

See also: field scanner. It is then displayed as blue lines and yellow dots can be toggled with. If a field edge path with that number already exists, you can overwrite it, otherwise your can add the path to the list.

Each manually scanned field is saved in the courseplayFields. During the recording of a course, each newly recorded waypoint will be displayed with an orange pyramid dummy.

Multiple buttons are displayed that let you influence the waypoints' settings. The buttons' functions are displayed as a tooltip when hovering over them.

The recorded course is only temporary: the next time you start the savegame, it will be gone, unless you save it first.

See: Manage courses. When reaching the end point of your route, use "stop recording". It is advised to have the end point ca. Meaning: don't stop at a south direction while the course's start direction is north.

Pause the current recording. This option is only available after the third waypoint. A yellow arrow will be displayed, showing the direction to the last waypoint.

Click the pause button again to continue. In addition, while paused you can delete the last waypoint see "delete last waypoint".

This option is only available when the recording is paused. The current last waypoint is deleted. You can repeat this until only three waypoints are left.

While recording, you have the possibility to set waiting points on the course. At those points, the driver, while driving the course, will stop and wait until either you tell him to continue, or the configured waiting time has passed.

When a driver reaches a waiting point, a message will be displayed XYZ has reached waiting point. In the shovel filling and unloading mode, they indicate the start and end of the loading area and the unloading point.

Crossing points are "signal" or "combination points" where two separate courses can be combined see Manage courses. In both courses, two crossing points one in each course that are closer to each other than 50 metres are determined.

The combined course will lead up until the first course's crossing point, and from there go the second course from its respective crossing point.

Note: A course's start and stop points are automatically set as crossing points. Hence, they don't have to be manually declared as those when recording.

While it is generally advised to have field courses generated, they can also be recorded manually. Clicking once activates the turn maneuver the button turns green , clicking it again ends it.

Courseplay supports reverse driving with trailers in many modes. Activating this option later tells the driver to drive this portion of the course in reverse.

You should only activate and deactivate it once you're at a complete stop and not rolling anymore. When active during the recording, you must drive in reverse, otherwise there will be severe driving errors later.

Clicking once activates the reverse mode the button turns green , clicking it again ends it. See also: Reverse driving. When you have recorded or loaded a course, you can "hire" a driver to have him drive the course.

From this moment on, you won't have any manual control over the tractor until you stop the driver. Available in all modes except "Fill and empty shovel".

Some courses have relatively many waypoints in a small area, especially at the starting point e. Here you can choose if the driver starts the course at the nearest waypoint default setting , the current wapypoint or directly at the first waypoint.

With this option you can choose the silo fruit type to be filled into the trailer at the course's start point. Each tractor can have a different selected fill type, allowing for multiple different routes from that silo running at the same time.

This setting is saved in the vehicles. In order to being able to do many different work types, there are different driving modes.

Certain modes are only available for certain types of vehicles. For example, a tractor won't be allowed to drive in the combine self unloading mode.

The current mode will be highlighted in green. The mode names are display as a tooltip when hovering over the buttons. The different modes are described in detail in the Driving modes section.

When a course has been recorded or loaded, you can delete the current course selection. The saved course will not be deleted from the save game, only the driver will clear his current course.

With this option activated, the direction and distance to the course's first waypoint in relation to the tractor are displayed. This can be useful if you don't remember where the course's start is.

Of course you can always stop the activated driver. Later, when reactivating the driver, it will continue from the next valid waypoint.

When you're driving a "filling" course, for example unloading a combine in combi mode, or collecting grass in field work mode, you can force the driver to drive the unloading portion of the route immediately.

When activated, the tractor will stop at the next valid unloading or fill trigger, or - if no triggers exist on that route - at the end of the route.

Available only in "fertilizing and seeding" mode. When using a seeder with a generated course, choose whether the ridge markers should be deployed automatically or manually i.

Available only in "field work" mode, with an attached bale loader and with no unloading course existing after the field work course.

On this page you'll find an overview containing your saved courses and folders. The course management system basically works like a regular file system.

You can create folders, move courses or other folders to it, and load and delete them. The courses and folders are saved in the courseplay.

In order to record or load a completely new course, the current course must be cleared with this option.

The course will not be deleted from the save game, only the driver will clear his current course. This option lets you filter your course and folder list.

A GUI will open where you can enter the name. When the filter is active, you can deactivate it by clicking.

Saves the currently active course as a new course in the file system. Loading the course. If there already is a course loaded, the clicked course will be merged into the already loaded one at the first common crossing point.

If there already is a course loaded, the clicked course will be added at the end of the already loaded course. Otherwise it will be loaded as usual.

The course will be deleted completely from Courseplay and the save game. It will not be available anymore, not even when loading the game again. This page is displayed in all modes except "Transfer", "Field work" and "Fill and empty shovel".

Just like the name implies, these settings are for the combi and overload modes. You can configure your driver to be better suited to unload the combine.

Technically, it's the distance between the combine's center and its pipe end. By default it's set to "auto" - the driver calculates the side distance automatically.

You can reset it to "automatic" by setting it to 0 zero. This is being used to have the trailer directly underneath the pipe. By default it's set to "auto".

Meaning: e. This value defines the driving tractor's turning circle, which is especially used for turning maneuvers when unloading a combine or chopper.

The value, like the side offset, is calculated automatically based on wheel angle, wheel base, track width, number of trailers , as soon as a driver is hired.

This value defines the combine's fill level percentage that tells the driver to drive to and unload it. When unloading choppers, this value defines when the second unloading driver should join the unloading chain.

Note: if path finding is activated, this value is ignored as long as the combine's pipe is on the fruit side and the combine isn't full. This value defines at which trailer fill level percentage the driver should start to drive the course to the unload point.

This can be useful if, e. This page is displayed only in the "combi" and "overloader" modes. These settings are only relevant for the combi and overloader modes.

You can choose between the driver looking for a combine in need automatically the default setting , or have an assigned, non-changing combine manual.

If the driver looks for combines automatically, it has to be on the same field as the combine in order to find it.

If the driver has been assigned manually to a combine, it can be outside of the field area not. The driver drives from his start point to the combine, no matter where it is.

This can be useful for big and hilly fields where the automatic assignment doesn't always work. Or for areas which aren't fields, like meadows.

Here you can set how fast your driver should drive. Also, you can choose if a course should be driven with the speed used during the recording, or the maximum speed.

Switching Speed: from recording and Speed: maximum speed determines if the speed used during the recording or the set maximum speed should be used.

Only available in "combi" and "overload" modes. When activated, the driver tries as best as possible not to drive through the fruit. On the other hand it means that he won't drive to unload a combine if the combine's pipe is on the fruit side.

At the moment, the "driving around the fruit" part of this option is deactivated, as we're reworking it completely.

We plan to reimplement it in the next release. When a waiting time has been set above 0 sec , the driver waits at the waiting point until that set time has passed and then continues automatically.

This can be useful for, e. Should there be any problems with Courseplay, you can activate debug channels that provide prints in the game's log.

This is important information for the developers, so they can find and fix errors. Don't use this unless the developers ask you to!

When you have multiple tools driving the same field course, use this option to set their effective lanes. For some tools it might be important not to drive the course exactly in the center line, but slightly to the right or to the left e.

This option lets you set this offset. Only available if the DriveControl mod is installed. Courseplay automatically activates and deactivates 4WD depending on the situation and the course.

This option forces 4WD to always be on. Lets you copy the exact course and waypoints from another vehicle. Also works with combined, generated or unsaved courses.

First choose the vehicle whose course you want to copy, then press the button. The current course and waypoints will be overwritten completely.

This page is only displayed in the "Fertilizer and seeding" and "Field work" modes. For general usage, see the course generation page.

Only available if fields have been scanned or custom scanned fields exist. This setting contains a list of all the scanned fields both automatic and custom.

Choose the field for which you want to generate a course. If no field edge path has been selected, the currently loaded course will be used instead as a fictive field border path.

When a field edge path has been selected, you can view its borders with the visibility button. In addition, the Seed Usage Calculator can display the amount of seeds needed for the selected field, for every fruit available in the game.

The tool's work width can be set here, from which the course's lane width is calculated. This setting is required in order to be able to generate a course.

If you select Current vehicle position or Last used position and set the headland to be worked on after the center of the field , the location you select here will be where the course ends.

If you selected a corner to start from then choose the direction that the first lane will go from the starting corner. If you selected a vehicle position, the starting direction is determined automatically based on the headland direction or.

Set whether the course should include headland "turn row" Wikipedia , whether it should be clockwise or counter-clockwise and whether it should be before e.

Choosing Smooth will generate slightly rounded corners on the headland so vehicles miss less fruit at sharp corners. When all required options have been set, the "generate course" button becomes available.

Clicking it, it generates the course with the above settings. Again, the minimum requirements are: Either a field edge path or a course with at least 5 waypoints must be loaded when headland is activated, the course has to have at least 20 waypoints the loaded course has not been generated the loaded course has not been combined from multiple courses a starting corner has been set a starting direction has been set HUD: Shovel positions This page is only displayed in Fill and empty shovel mode.

Curse Play Curse Play

Curse Play

Hallo, super Csgodrakemoon nach wie vor. Weitere Versionen dieses Mods. Videos Videos Video hinzufügen. Februar 1x. About the Author: Sohuecamp. Ossy Beste Spielothek in GroГџbettenrain finden Ist dieser Mod besonders empfehlenswert? The only thing that still works is from combine to silo driving. Jetzt registrieren! Kennt jemand das Problem? Eicher Koenigstiger EA Beste Spielothek in Aschen finden Noch kein Schpile Änderungen Wenn Sie beispielsweise einen Traktor für eine Arbeit schicken müssen: um das Land zu pflügen, die zukünftige Ernte zu säen oder sie zu ernten, müssen Sie nur die Feldnummer angeben. Previous Next. So geben Sie die Sequenzpunkte, Abbiegungen usw.

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